The Development of Interactive Multimedia in Learning English Using Game-Based Applications to Enhance Listening Skills for 12th Grade Students at SMKN 3 Bangkalan

  • fefiana diny hermawati universitas trunojoyo madura
  • Etistika Yuni Wijaya Universitas Trunojoyo Madura
Keywords: English, educational, game, listening, MDLC

Abstract

The purpose of this research is to develop an engaging English-language educational game that aligns with the news item text material to improve the listening skills of SMKN 3 Bangkalan students. The research method employed is research and development (R&D) using the MDLC model, which involves six stages: concept, design, material collection, assembly, testing, and distribution. Data collection techniques included surveys and interviews. The validation results obtained from experts are as follows: 1) The English language educational game for listening competence is suitable; 2) The material validation expert's percentage is 88.88%, categorized as "highly appropriate"; 3) The language validation expert's percentage is 81.82%, categorized as "appropriate"; 4) The media validation expert's percentage is 84.21%, deemed "highly appropriate"; 5) The small-group user testing resulted in a percentage of 81.84%, categorized as "appropriate"; 6) The large-group user testing yielded a percentage of 76.84%, categorized as "appropriate." Based on the test results, it can be concluded that the English language educational game for listening competence is suitable for enhancing the listening skills of SMKN 3 Bangkalan students.

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Published
2023-12-15
How to Cite
hermawati, fefiana, & Wijaya, E. (2023). The Development of Interactive Multimedia in Learning English Using Game-Based Applications to Enhance Listening Skills for 12th Grade Students at SMKN 3 Bangkalan. Proceedings of the National Conference on Electrical Engineering, Informatics, Industrial Technology, and Creative Media, 3(1), 74-88. Retrieved from https://centive.ittelkom-pwt.ac.id/index.php/centive/article/view/168